from ..utils import *


##
# Minions

class AT_082:
	"Lowly Squire"
	inspire = Buff(SELF, "AT_082e")

AT_082e = buff(atk=1)


class AT_083:
	"Dragonhawk Rider"
	inspire = Buff(SELF, "AT_083e")

class AT_083e:
	windfury = SET(1)


class AT_084:
	"Lance Carrier"
	play = Buff(TARGET, "AT_084e")

AT_084e = buff(atk=2)


class AT_085:
	"Maiden of the Lake"
	update = Refresh(FRIENDLY_HERO_POWER, {GameTag.COST: SET(1)})


class AT_089:
	"Boneguard Lieutenant"
	inspire = Buff(SELF, "AT_089e")

AT_089e = buff(health=1)


class AT_090:
	"Mukla's Champion"
	inspire = Buff(FRIENDLY_MINIONS, "AT_090e")

AT_090e = buff(+1, +1)


class AT_091:
	"Tournament Medic"
	inspire = Heal(FRIENDLY_HERO, 2)


class AT_094:
	"Flame Juggler"
	play = Hit(RANDOM_ENEMY_CHARACTER, 1)


class AT_096:
	"Clockwork Knight"
	play = Buff(TARGET, "AT_096e")

AT_096e = buff(+1, +1)


class AT_100:
	"Silver Hand Regent"
	inspire = Summon(CONTROLLER, "CS2_101t")


class AT_103:
	"North Sea Kraken"
	play = Hit(TARGET, 4)


class AT_111:
	"Refreshment Vendor"
	play = Heal(ALL_HEROES, 4)


class AT_119:
	"Kvaldir Raider"
	inspire = Buff(SELF, "AT_119e")

AT_119e = buff(+2, +2)

class AT_133:
	"Gadgetzan Jouster"
	play = JOUST & Buff(SELF, "AT_133e")

AT_133e = buff(+1, +1)
